Power Ride 2.0: Stop Passing. Start PINNING. ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏
MOST PEOPLE GET TO TOP HALF GUARD AND IMMEDIATELY TRY TO PASS.
Craig Jones thinks that might be the mistake.
In his brand-new instructional, Power Ride 2.0, Craig takes the philosophy behind the original Power Ride and applies it to one of the most common positions in grappling:
Top Half Guard.
Instead of rushing to clear the legs, Craig shows you how to turn Half Guard into a pin.
Get the near-side underhook. Ride the hips. Kill the bridge. Keep your opponent stuck in the “grey area” where recovering guard becomes difficult — and then make them deal with your attacks.
From that control, Craig connects the position to the Short Darce, Kimura, Head & Arm Choke, Head & Arm Triangle and his Quad Lemma attacking sequence.
He also shows you how to shut down the Octopus Guard and what to do when the position changes, including situations where you reach Mount without the underhook.
The idea is simple:
You don't always need to pass first to dominate from the top.
Sometimes the better option is to make Half Guard miserable enough that your opponent gives you exactly what you want.
And right now, you can take 49% OFF this brand-new release during our Halloween Sale with code:
HALLOWEEN2026
If you liked the philosophy behind the original Power Ride, this is the next chapter.
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