Guillotine Defended? Mirko Mulè Has Two More Attacks Waiting... ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏
ONE ATTACK SHOULDN'T BE THE END OF YOUR FRONT HEADLOCK
A lot of grapplers reach the front headlock, attack a guillotine, get defended... and suddenly they're back to square one.
Mirko Mulè built his system specifically to prevent that from happening.
In The Mule's Front Headlock System: Guillotine, Peruvian & The Mule Necktie, Mirko connects three major neck attacks into one continuous offensive sequence. When your opponent reacts to the guillotine, that reaction can open the Peruvian Necktie. When they defend again, the Mule Necktie, a sweep, or another finishing angle can be waiting.
Mirko also breaks down high-wrist, arm-in, high-elbow and chest-compression guillotines, along with ways to create neck attacks from the front headlock, closed guard and even back control.
The real value isn't learning three separate submissions. It's learning how to keep attacking when the first submission doesn't work, so your opponent has to solve one problem after another instead of getting a chance to reset.
If the front headlock is already part of your game — or you want to make it one of your most dangerous positions — this is a system worth studying.
THE MULE'S FRONT HEADLOCK SYSTEM IS OUT NOW!
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