Craig Jones: You Might Be Passing Half Guard TOO EARLY ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏
MOST PEOPLE SEE TOP HALF GUARD AS AN UNFINISHED GUARD PASS.
Craig Jones sees something completely different.
He sees a pin.
In Power Ride 2.0, Craig shows why rushing to free your leg isn't always the smartest thing you can do from Top Half Guard.
Instead, you can use the position to make your opponent carry your weight, shut down their movement and force them into increasingly worse reactions.
The near-side underhook.
Hip control.
Killing the bridge.
Shutting down the Octopus Guard.
Keeping your opponent trapped in that miserable space between “still playing guard” and “already pinned.”
And once they're focused entirely on escaping?
That's when the submissions start appearing.
Craig connects the control to attacks like the Short Darce, Kimura, Head & Arm Choke, Head & Arm Triangle and his Quad Lemma sequence.
The lesson is bigger than Half Guard:
You don't always have to advance position immediately to improve your position.
Sometimes you make the position you're already in so uncomfortable that your opponent advances it for you.
If you've already watched the original Power Ride, this is Craig applying that same philosophy to one of the most common positions in No-Gi Jiu-Jitsu.
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